Module Code - Title:
CS4107
-
PERFORMANCE TECHNOLOGY 2
Year Last Offered:
2025/6
Hours Per Week:
Grading Type:
Prerequisite Modules:
Rationale and Purpose of the Module:
Students will develop their knowledge of performance technology in the context of interactive environments for digital media through a combination of laboratory based small group project work and lecture based learning.
Syllabus:
This module will focus on the use of electronic sensors and actuators in combination with software and PC based approaches in the development of performance systems and interactive environments.
Key topics will include:
The software and hardware development of a performance system.
Implementing performance systems for multimedia (movement triggering, dance, installation, virtual spaces, enhanced environments).
Implementing performance software for composition (composition with instruments and electronics, dynamic reactive audio and video playback).
Learning Outcomes:
Cognitive (Knowledge, Understanding, Application, Analysis, Evaluation, Synthesis)
On successful completion of this module, students should be able to:
1. Demonstrate technical competence in a range of digital media software packages.
2. Complete software based projects implementing approaches to synthesis, composition and performance systems acquired in previous software workshops (Digital Media Software Systems 1-5)
3. Demonstrate an ability to work in collaborative small groups.
4. Integrate both audio and video skills in the creation of media projects.
Affective (Attitudes and Values)
On successful completion of this module, students should be able to:
1. Participate in project work under the direction of external practitioner.
2. express a greater appreciation and understanding for the potential of interactive art to engage and connect with audiences, and will demonstrate increased curiosity and openness to exploring new and unconventional forms of interaction in their own artistic practice.
Psychomotor (Physical Skills)
On successful completion of this module, students should be able to:
1. Present a work in a performance or installation context.
2. Design and create an interactive system for digital media exploration and performance.
How the Module will be Taught and what will be the Learning Experiences of the Students:
The module is delivered using a combination of lectures and problem based labs. Alongside this students develop their own projects. Learning to learn is a core part of the module delivery approach whereby students learn to get-to-grips with new (to them) technologies through analysis of datasheets, online research and practical experimentation. Group work reinforces the development of strategies for successful collaboration. End of year exhibition and verbal and written examination reinforce the students need to articulate and communicate their thoughts clearly. Open ended briefs allow the development of the students creativity in defining problems and methods within the constraints of the subject matter.
Students are introduced to, and conduct research on, current developments in interactive work through engagement with Journals, Conference precedings, Exhibitions and online work.
Research Findings Incorporated in to the Syllabus (If Relevant):
Prime Texts:
O Sullivan, D. and Igoe, T. (2004)
Physical Computing: Sensing and Controlling the Physical World with Computers
, Thomson
Purdam, J. (2012)
Beginning C for Arduino: Learn C Programming for the Arduino and Compatible Microcontrollers
, Apress
Other Relevant Texts:
Programme(s) in which this Module is Offered:
Semester(s) Module is Offered:
Autumn
Module Leader:
Nicholas.Ward@ul.ie