Module Code - Title:
CS6431
-
FOUNDATIONS OF INTERACTION AND EXPERIENCE DESIGN 1 - THEORY
Year Last Offered:
2025/6
Hours Per Week:
Grading Type:
N
Prerequisite Modules:
Rationale and Purpose of the Module:
This foundation module will provide a general introduction to the available theory in human-computer interaction (HCI) and Interaction and experience design (IXUX). Basic principles of human cognition and behaviour will be discussed, and their relevance to the design of usable systems. We will also cover aspects of human action in the world and outline an approach to user-centred design. Future directions in the fields of HCI and IXUX will be discussed.
Syllabus:
This module will work in synergy with the module Foundation of Interaction and Experience Design 2 - Practice. It comprises a mix of lecture, exercise, demonstrators, videos, and discussions. The module introduces to the theories and methods of Interaction and experience design. Specifically, it introduces the student to the key notion of usability and its design principles, as well as to iterative and user-centered approaches to the design of interactive systems and user experiences. The students will be taught how to conduct background qualitative research on users and context of use, how to creatively explore the design space, and how to prototype and evaluate early as well as matured design ideas.
Learning Outcomes:
Cognitive (Knowledge, Understanding, Application, Analysis, Evaluation, Synthesis)
On successful completion of this module, students will be able to:
1. Illustrate relevant cognitive and behavioural issues in the general HCI field;
2. Explain core concepts relating to usability and usable systems;
3. Illustrate the potential of a user-centred approach to the design of interactive systems;
4. Recognise the basic methodologies for the specification, design and evaluation of interactive systems;
5. Critically assess the usability of everyday artifacts and interfaces
6. Describe the key elements required for the design of effective interactive systems.
Affective (Attitudes and Values)
On successful completion of this module, students will be able to:
1. Display a commitment to user-centred and participative approaches to the design of interactive systems;
2. Demonstate an appreciation of the need for an ethical approach to user involvement.
Psychomotor (Physical Skills)
On successful completion of this module, students will be able to:
1. Display an ability to stage a presentation.
How the Module will be Taught and what will be the Learning Experiences of the Students:
This module is taught in synergy with Foundation of Interaction and Experience Design 2 - practice. Together will contribute to student knowledgeability as they offer a great mix of theory and practice, with focus on design and research methods, it is projects-based, multidisciplinary. The module will offer both group and individual projects to support the development of the students' Proactivity and responsibility. Creativity is central as this is a design module. Collaboration is also central as the module will offer a mix of individual as well as group projects. Articulation is supported by asking the student write reports, present in class and perform peer-to-peer critiques.
Research Findings Incorporated in to the Syllabus (If Relevant):
Prime Texts:
Preece, J., Rogers, Y. and Sharp, H. (2019)
Interaction design: Beyond Human Computer Interaction, 5th edition
, Wiley
Moggridge, B. (2007)
Designing Interaction,
, MIT press
Norman, D. (2002)
The design of everyday Things
, Basic Book
Other Relevant Texts:
Programme(s) in which this Module is Offered:
MUINEDTFA - INTERACTION AND EXPERIENCE DESIGN
Semester(s) Module is Offered:
Autumn
Module Leader:
Cristiano.Storni@ul.ie