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Module Code - Title:

MD6311 - REAL TIME AUDIO AND MEDIA

Year Last Offered:

2025/6

Hours Per Week:

Lecture

2

Lab

4

Tutorial

0

Other

0

Private

4

Credits

6

Grading Type:

N

Prerequisite Modules:

Rationale and Purpose of the Module:

This module explores sound, image, and media synthesis and composition through real time generative and other procedures. It includes classical synthesis techniques, live sound, image, and media processing, and composition principles for live performance and interaction. These techniques are realised in the most recent, commonly-used software.

Syllabus:

This module explores sound, image, and media synthesis and composition through real time generative and other procedures. It includes classical synthesis techniques, live sound, image, and media processing, and composition principles for live performance and interaction. These techniques are realised in the most recent, commonly-used software.

Learning Outcomes:

Cognitive (Knowledge, Understanding, Application, Analysis, Evaluation, Synthesis)

On successful completion of this module, students will be able to: 1. Write basic programmes to generate sound and image 2. Construct algorithms for generative processes 3. Compose works in sound, image, media for live performance or interactive scenarios 4. Manipulate sound and image in real time

Affective (Attitudes and Values)

On successful completion of this module, students will be able to: 1. Evaluate works for aesthetic value 2. Demonstrate an understanding of philosophies of real time art 3. Contextualise their work in historical and philosophical practices

Psychomotor (Physical Skills)

On successful completion of this module, students will be able to: 1. Perform with systems for real time audio and video skillfully.

How the Module will be Taught and what will be the Learning Experiences of the Students:

This module is underpinned by a belief in the value of discussion in arts practice professional development. Participants engage in active and critically reflective discussion across artistic and cultural disciplines. They explore the theoretical and practical principles related to real time media-focused art project design, and their application in their performance and/or installation preparation strategies and processes. As such, the primary focus of all sessions is structured reflective discussion tasks around conceptual processes, modularisation and implementation strategies for real time media-focused art production systems and methods, from the perspective of the practitioners participating and in relation to relevant research and standards maintained in national and international presentation spaces. (Graduate Attribute: Curious). Participants engage by articulating conceptual processes, modularisation and implementation strategy decisions that have, perhaps, been overly demarcated by discipline specific thinking hitherto, and are encouraged to objectively critique and rationalise the need or otherwise for these decisions. (Graduate Attribute: Articulate). By exploring and discussing a diverse range of issues in real time art project design collaboratively, participants share practices, and develop their knowledge and practice methods (focused on the creation of fixed media output) inherently connected to their individual disciplines and demonstrate an understanding of interdisciplinary capabilities of real time media systems and methods (Graduate Attribute: Agile). Delivery of the module relies on the application of open educational practice principles (Graduate Attribute: Responsible) and is structured around a series of learning activities that are based on the principles of building peer support and a community of inquiry approach. The in-class activities enable participants to actively immerse themselves in reflective practice and craft a real time systems and methods for art practice, substantiating its artistic relevance and leveraging cutting-edge technologies. The module has a very practical approach, while ensuring that participants gain theoretical insights. The assignment involves the design and implementation of real time media-focused art projects which guarantees constructive alignment of the learning, teaching and assessment strategy with the intended learning outcomes for the module. In combination, these elements form a potent approach to enhancing the environment for the creation of real time systems in art practice, offering positive implications for the overall artistic learning experience.

Research Findings Incorporated in to the Syllabus (If Relevant):

Prime Texts:

Cipriani, Alessandro & Giri, Maurizio (2013) Electronic Music and Sound Design: Theory and Practice with Max and MSP. Vol 1., , ConTempoNet
Wilson, Scott¿ Cottle, David¿ Collins, Nick, eds. (2011) The SuperCollider Book., , MIT Press
Cipriani, Alessandro & Giri, Maurizio. (2014) Electronic Music and Sound Design: Theory and Practice with Max and MSP. Vol 2 , ConTempoNet
Farnell, Andy. (2010) Designing Sound , MIT Press
Moeslund, Thomas B. (2012) Introduction to Video and Image Processing , Springer
Collins, Nick. (2010) Introduction to Computer Music , Wiley

Other Relevant Texts:

Dodge, Charles & Jerse, Thomas A. (1997) Computer Music: Synthesis, Composition, and Performance. 2nd ed. , United States: Schirmer

Programme(s) in which this Module is Offered:

MACCMPTFA - COMPOSITION AND CREATIVE MUSIC PRACTICE

Semester(s) Module is Offered:

Autumn

Module Leader:

eoin.callery@ul.ie