Module Code - Title:
PD4017
-
DESIGN PROJECT 1
Year Last Offered:
2025/6
Hours Per Week:
Grading Type:
N
Prerequisite Modules:
Rationale and Purpose of the Module:
The purpose of this module is to refine the core design skills acquired over the previous 6 semesters while experiencing working in a team, working with an industry partner, and managing a self-directed project. Alongside the co-operative work placement experience, these projects will aid the transition from undergraduate studies to professional employment.
Syllabus:
The module is comprised of two elements:
- A Real World Studio industry project.
- Self-directed Design Project (Final Year Design project).
The industry project provides an opportunity for teams of students to collaborate with an industry partner, on an exploratory design project. The FYP allows students to develop and manage a design project of choice using an ethical approach. This project is completed in module PD4018 (semester 2).
Learning Outcomes:
Cognitive (Knowledge, Understanding, Application, Analysis, Evaluation, Synthesis)
On successful completion of this module, students should be able to:
• Successfully implement project management in a team environment.
• To develop the ability to make rational, logical and knowledge based design decisions at every stage of the design process.
• Demonstrate the ability to work systematically through a self-directed design process.
• Conduct design research in an ethical manner.
• Synthesis research findings into a design guide.
• Create design solutions appropriate to their research findings.
Affective (Attitudes and Values)
On successful completion of this module, students should be able to:
- Understand the dynamics of teamwork.
- Understand the requirements for an ethical approach to design.
Psychomotor (Physical Skills)
On successful completion of this module, students should be able to:
- Develop design solutions through hand-sketching and prototyping.
How the Module will be Taught and what will be the Learning Experiences of the Students:
The module is taught in a design studio environment, where students complete an industry collaboration team project and a self-directed design project. During this time feedback and support is offered through; design critiques, peer to peer group sessions, one-one tutor sessions, and specialist workshops. The studio environment provides students with a space and resources that support exploration and iteration of student work.
Research Findings Incorporated in to the Syllabus (If Relevant):
Prime Texts:
HARA, Kenya (2007)
Designing Design
, Lars Muller Publishers.
KELLEY, Tom (2002)
The Art of Innovation
, London: Profile Business Publishing.
MORRIDGE, Bill (2006)
Designing Interactions
, Cambridge, MIT Press.
Other Relevant Texts:
FUKASAWA, Naoto & MORRISON, Jaspar (2009)
Super Normal: Sensations of the Ordinary
, Lars Muller Publishers.
BUXTON, Bill (2007)
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
, Morgan Kaufmann.
SAFFER, Dan (2009)
Designing for Interaction: Creating Innovative
Applications and Devices (Voices That Matter) 2nd edition
, New Riders.
AMBROSE, Gavin & HARRIS, Paul (2009)
Basics Design: Design Thinking
, Ava
Publishing.
MCCANDLESS, David (2009)
Information is Beautiful
, London: Collins Press.
KUCKLICK, Theodore R. (ed.) (2005)
The Medical Device R&D Handbook (2nd Edition)
, U.S.A: CRC Press.
FRIES, Richard C. (2005)
Reliable design of medical devices (2nd Edition)
, U.S.A.: CRC
Press.
DANIEE, Amiram & KIMMELMAN (2008)
The FDA and Worldwide Quality System
Requirements guide for medical devices (2nd Edition)
, ASQ Quality Press.
STICKDORN, M & SCHNEIDER, J. (2011)
This is Service Design Thinking: Basics-Tools-Cases
, BIS.
BEST, Kathryn (2006)
Design Management: Managing Design Strategy, Process and Implementation
, AVA Publishing.
BROWN, Tim (2009)
Change by Design: How Design Thinking Transforms Organizations and Inspires innovation
, Harper Business.
JONES, John Chris (1992)
Design Methods (2nd Edition)
, New York: John Wiley & Sons.
ROWE, Peter G. (1991)
Design Thinking
, Cambridge: MIT Press.
LAWSON, Brian (2006)
How Designers Think: The Design Process Demystified (4th Edition)
, Amsterdam & London: Architecture Press.
KELLEY, Tom (2008)
The Ten Faces of Innovation: Strategies for Heightening Creativity
, London: Profile Business Publishing.
ESSLINGER, Hartmut (2009)
A Fine Line: How Design Strategies are Shaping the Future of Business
, San Francisco: Jossey- Bass.
VERGANTI, Roberto (2009)
Design-Driven Innovation: Changing the Rules of Competition by Radically Innovating What Things Mean
, Harvard Business School Press.
KEMP, Klaus & UKEI-POLET, Keiko (2010)
Less and More: The Design Ethos of
Dieter Rams
, Die Gestalten Verlag.
()
http://www.designcouncil.org.uk/
http://www.fastcodesign.com/
http://www.ideo.com/
www.core77.com
http://designmind.frogdesign.com/
http://www.designboom.com/eng/
http://www.metropolismag.com/cda/
http://www.worldchanging.org
http://www.treehugger.org
www.ideasforideas.com
www.ted.com
http://www.businessweek.com/innovate/NussbaumOnDesign/
http://www.dezeen.com/
http://www.booooooom.com/
,
()
Wallpaper
Fast Company
ID
Design week
Blueprint
New Design
Design Mind
Design Studies
Design Research
Design Issues
Design Principles and Practices
,
Programme(s) in which this Module is Offered:
Semester(s) Module is Offered:
Autumn
Module Leader:
niall.deloughry@ul.ie